WEBVTT

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<b>Spearhead Match</b>

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<i>The game played by 
the Spearheads will be...</i>

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<i>Twenty-Four-Chamber Russian Roulette!</i>

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Russian roulette?

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Isn't that...

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where you put one bullet in a gun

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and take turns putting it 
to your heads and firing?

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<i>Correct.</i>

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<i>This game will use a special 
twenty-four-chamber revolver.</i>

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<i>Though, of course, no one's life 
will actually be in danger.</i>

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<i>You will get the sound and 
recoil of a real discharge,</i>

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<i>but no bullet will be fired, 
so there is no need to worry.</i>

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<i>However, a discharge symbolizes 
your death in the game.</i>

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<i>The price of death will be 50 million 
paid to the opposing team.</i>

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<i>Now, let us run a trial game.</i>

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<i>Will the Spearheads from both 
teams please come forward?</i>

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Excuse me.

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If this is just a run-through for the rules, 
it doesn't have to be me, right?

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<i>As you wish.</i>

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You take this, then, Nao.

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Huh?! Me?!

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Impressive, Fukunaga.

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Refusing to show your hand 
just for a run-through...

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You're as shrewd as the rumors say.

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As the Spearhead match dealer,
 I'll walk you through the game.

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The game will take place
 in this private study room.

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The only people allowed inside are 
the dealer and the two Spearheads.

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Each player will have three bullets to 
load into the chambers of their choice.

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In other words, six of the twenty-four
 chambers will be loaded.

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There's not just one bullet, then?

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Chamber Load Sheet

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Use this sheet to mark where 
you'd like your bullets to go.

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Chamber Load Sheet

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Let me see...

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Where should I put them?

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Eighteen, twenty, and twenty-three.

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But why?

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Just do it.

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Both teams have chosen 
their bullets' positions.

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The loading will take 
place in another room.

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It's finished.

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Once the loading is done, 
we'll spin the cylinder.

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To prevent dealer interference, I'll only 
lock the cylinder once it stops naturally.

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Now, the game begins.

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We will decide the first turn like this.

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Kanzaki-san will take the first turn.

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If you shoot and the chamber is empty,

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the turn merely shifts to your opponent.

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But if the chamber is loaded 
and the gun discharges,

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you must pay 50 million yen.

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In other words, fifty chips.

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Please proceed, Kanzaki-san.

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D-Do I have to shoot?

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If you do not wish to shoot,
 you may also pass.

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But in order to pass, you must 
place one chip into the pot.

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One chip is a small price to pay. I pass!

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Hey, it's just practice! 
Don't be a chicken!

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Once you pass, your opponent 
takes their turn.

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If your opponent pulls the 
trigger and the gun discharges,

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BANG

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you'll earn both his fifty-chip penalty 
and the pass chip in the pot.

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1 chip
<b>In the pot</b>

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1 chip
<b>In the pot</b>

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50 chips
 <b>Penalty</b>

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50 chips
<b>Penalty</b>

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51 chips

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<b>In the pot</b>

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If he fires and it's empty,

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Click

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the chip in the pot goes to him, 
and the turn reverts to you.

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Of course, he may also elect to pass,

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Pass

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but he must pay double what last 
went into the pot: two chips.

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So if I were to pass again, 
I'd have to pay in four chips?

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That's correct.

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The next pass will cost eight chips,

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East

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West

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and the one after that, sixteen.

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If five passes are called in a row,
 the round is forfeit.

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Forfeit

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The chips in the pot 
will go to the dealer,

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and the dealer will pull 
the trigger instead.

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Now, Nishida-san, what will you do?

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I'll shoot.

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It's empty!

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Congratulations.

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Normally, that would earn you one chip—

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that is, a million yen.

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Right.

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Next up, Kanzaki-san.

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Nao.

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Don't let your guard down.

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This run-through could give us 
the breakthrough we need.

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Understand?

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Right.

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<i>That's right. A hint as to 
how to win the game...</i>

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<i>Um...</i>

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<i>I assigned my bullets to chambers 
eighteen, twenty, and twenty-three.</i>

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<i>It's no use. After the spin,
I don't know which chamber's which!</i>

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<i>But if I look closely, 
there might be a clue!</i>

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<i>No... I don't see anything.</i>

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Kanzaki-san, will you shoot?

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Y-Yes, I will.

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<i>The chance of a discharge 
is six in twenty-three.</i>

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<i>It's far more likely to be 
empty than loaded... right?</i>

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A shame. You took a bullet.

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In the game, that would be a loss
 of fifty chips... 50 million yen.

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<i>I have to do something...</i>

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<i>I have to find a way to win the game!</i>

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Discharges

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Western Army

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Eastern Army

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The run-through is complete.

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The game is called by 
the number of discharges.

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The game only ends when all 
six bullets are discharged.

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In other words, even if victory 
is clinched with a score of 4-0,

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the game will continue until 
the sixth shot is fired.

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The real game will now begin.

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All players except the Spearheads
 must clear the room.

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I'm sorry, Fukunaga-san.

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I couldn't figure out a thing.

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Hey, no problem.

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I honestly didn't expect 
anything from you.

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I was completely useless back there.

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That's not true.

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That round taught us a lot.

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Don't worry. We learned 
all we needed and more.

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We can win this game for sure.

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We can?

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But there's no way to tell 
where your bullets are.

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Isn't it all about luck?

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The first discharge might 
come down to luck, true.

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But there's a clear way to know where 
your other two shots are, right?

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Load your bullets in 
consecutive chambers...

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At eleven, twelve, 
and thirteen, for instance.

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That's true!

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Then, once the first shot comes up, 
you pass the next turn for sure.

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If the next chamber is empty,

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you'll know that first bullet 
was loaded by your opponent.

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If it's loaded, you'll know that 
first bullet was one of yours.

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Then you can be certain 
the next one's loaded, too!

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Amazing! That's the best
 strategy, isn't it?

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Loading that way guarantees you won't get
 hit by your own second and third bullets.

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It'd give you a sizable advantage.

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But...

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The other team probably 
realizes that too, don't they?

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It's fine if they do.

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In fact, it'd make things easier for us.

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There's one more loophole we 
can use to gain an advantage.

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<i>Now, let the Spearhead match,</i>

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<i>Twenty-Four-Chamber 
Russian Roulette, begin!</i>

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The loading is complete.

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I will now spin the cylinder.

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Let us determine the first turn.

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Fukunaga-san of the East will go first.

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Okay.

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Pass.

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Nishida-san of the West, if you please.

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I-I'll pass.

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Fukunaga-san, if you please.

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Pass.

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<i>This chick didn't even hesitate!</i>

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<i>Does she see something I don't?</i>

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<i>There's no way.</i>

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<i>She didn't play in the run-through. 
She can't know squat!</i>

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<i>But... just in case...</i>

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I pass again!

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Well, Fukunaga-san, one more pass 
and the pot will be forfeit.

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What will you do?

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Obviously, I'll pa—

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Nah, I think I'll shoot.

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<i>The first chamber is empty.</i>

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<i>Fukunaga of the Eastern Army takes 
a pile of chips to start us off.</i>

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That's amazing! Fukunaga-san's so daring!

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That's not daring.

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I told you. There's one other 
loophole in this game...

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I've lost 10 million already.

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You're dancing to my tune.

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As it happens, I know exactly 
where the bullets are.

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Get it?

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What?!

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No way!

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<i>That can't be.</i>

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<i>I looked all over the revolver 
during the run-through!</i>

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<i>I came to one conclusion...</i>

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<i>There's no way to tell where 
it's loaded from the outside.</i>

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<i>She's bluffing. It was dumb luck 
that the chamber was empty.</i>

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<i>She took a big gamble, 
and it happened to pay off!</i>

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Pass.

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<b>Round 2</b>

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<b>East</b>

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<b>West</b>

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<b>Pass</b>

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Then I'll pass, too.

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<b>Round 2</b>

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<b>East</b>

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<b>West</b>

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<b>Pass</b>

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<b>Pass</b>

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<i>What was that laugh about?!</i>

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Fukunaga's great with the mind games.

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<i>Hang on, does she seriously 
know where the bullets are?</i>

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<i>For now, I'd better just watch...</i>

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Pass!

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<b>Round 2</b>

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<b>East</b>

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<b>West</b>

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<b>Pass</b>

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<b>Pass</b>

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<b>Pass</b>

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In that case, I'll also...

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No, I think I'll shoot.

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<i>Fukunaga of the East unloads 
a second empty chamber.</i>

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Chip Divide

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chip

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Eastern Army lead

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<i>The Eastern Army's lead 
increases to thirty chips.</i>

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But... how?

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I told you, didn't I?

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I know exactly where the bullets are.

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Round 3

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Pass.

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<b>Round 3</b>

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<b>East</b>

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<b>West</b>

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<b>Pass</b>

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Next, Fukunaga-san.

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It should be coming up pretty soon.

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<b>Round 3</b>

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<b>East</b>

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<b>West</b>

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<b>Pass</b>

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<b>Pass</b>

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I'll pass.

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<i>"Pretty soon"?!</i>

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<i>So she doesn't know 
where the bullets are?!</i>

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Hey, why not work up the guts 
to pull the trigger for once?

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You might just find it empty.

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<i>I'm not falling for that!</i>

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I pass!

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<b>Round 3</b>

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<b>East</b>

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<b>West</b>

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<b>Pass</b>

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<b>Pass</b>

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<b>Pass</b>

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I guess I'll shoot, then.

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<i>Another empty chamber.</i>

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<i>Fukunaga of the Eastern Army 
takes the pot once more.</i>

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Amazing!

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So... what's the other loophole?

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Before the game, the dealer spins
the cylinder in front of the players.

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To prevent potential dealer interference,

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they let the cylinder stop 
naturally before locking it.

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The dealer also holds the gun 
so the players can't see inside.

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They're doing that to 
make sure it's fair, right?

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But, paradoxically,

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this action makes the game 
distinctly <i>un</i>fair.

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You didn't notice the sound the 
cylinder makes when it's spun?

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If you listen closely,
 its speed isn't uniform.

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There's a slight fluctuation.

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Why is that?

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<b>Not Loaded</b>

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<b>Loaded</b>

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The presence of six bullets inside 
affects the center of gravity.

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The outcome of the run-through 
game made that clear.

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An illustration of the loaded
chambers would look like this.

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They're concentrated on the bottom!

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Once the run-through was over,

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I quietly borrowed the gun and 
tried spinning the cylinder myself.

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Leaving the bullets where 
they were, of course.

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When I did, the spin came to a stop just 
a chamber off where it had during play.

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First Shot

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First Shot

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<b>Akiyama Shuffle</b>

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<b>Dealer Shuffle</b>

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The gun is clearly unbalanced.

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I see...

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The best strategy in this game 
is to load three bullets in a row.

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So let's assume both teams 
did the same thing.

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Unless they coincidentally positioned 
their bullets exactly opposed,

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it would inevitably change
 the center of gravity,

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with the heavier side ending
 up at the bottom.

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And because there's a cylinder stop 
to prevent it from rolling back,

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inertia will tend to carry it 
a little bit further than that.

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<b>First Shot</b>

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Which means the chance of there being 
a bullet in the first six chambers

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is exceptionally low.

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But that's only if her opponent loaded 
three bullets in a row, right?

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He did, though. I'm sure of that.

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Because...

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I told him to.

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After the run-through, I muttered
 loud enough for their team to hear...

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Oh?

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Shouldn't you just load all 
three bullets in a row?

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Ah, whoops.

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What I said clearly got 
a reaction from them.

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Amazing...

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You were that prepared, Akiyama-san?

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This is the Liar Game.

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That's the level you have to play at.

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<i>Akiyama-san's powers of observation 
and thinking ahead paid dividends,</i>

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Round 5

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<i>and Fukunaga-san continued to dominate.</i>

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Round 6

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<i>Six empty chambers in a row!</i>

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<i>The difference in earnings 
widens to 70 million.</i>

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Fukunaga-san's amazing!

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The problem starts now, though.

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From the seventh shot onward, the 
chance of a loaded chamber skyrockets.

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She can't keep going like this.

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"Don't pull the trigger on yourself, 
but convince the opponent to do so."

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Fukunaga's skill will carry 
the rounds to come.

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Round 9

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I'll shoot.

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<i>The Western Army takes the first bullet.</i>

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You completely fell for it.

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Time-out, please!

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<i>The Western Army quickly 
calls their time-out.</i>

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You will now have three 
minutes of planning time.

17:53.000 --> 17:54.560
Did you see that, Nao?

17:54.560 --> 17:56.940
I made him eat the first bullet!

17:57.270 --> 18:01.200
He fell right into my trap!

18:01.200 --> 18:03.100
How did you do that?

18:03.100 --> 18:07.420
Since you're such a dunce, 
I'll explain the whole thing.

18:07.810 --> 18:13.720
Before the game, Akiyama told me 
how the cylinder was off-balance.

18:14.110 --> 18:17.470
Plus, he'd tricked the enemy

18:17.470 --> 18:22.170
into loading three in a row 
to help with our plan.

18:22.640 --> 18:24.830
Either way, since there 
was such a low chance

18:24.830 --> 18:27.100
of a bullet being in 
the first six chambers,

18:27.100 --> 18:29.220
I could fire them all 
with total confidence.

18:29.590 --> 18:34.370
Obviously, I was rattling my opponent
while raking in the pot chips.

18:34.630 --> 18:36.490
But the real challenge was yet to come.

18:36.730 --> 18:41.640
Starting with that seventh shot, the odds
of a bullet have risen dramatically.

18:41.740 --> 18:44.490
<b>Round 7</b>

18:41.740 --> 18:44.490
<b>East</b>

18:41.740 --> 18:44.490
<b>West</b>

18:41.740 --> 18:44.490
<b>Pass</b>

18:41.740 --> 18:44.490
<b>Pass</b>

18:42.410 --> 18:44.170
P-Pass.

18:43.760 --> 18:44.490
<b>Pass</b>

18:45.090 --> 18:46.370
I think I'll shoot.

18:50.620 --> 18:54.250
I'm impressed you took that 
shot on the seventh round...

18:54.250 --> 18:59.000
I'd determined from the sound of the 
spin that the balance was <i>very</i> off.

18:59.600 --> 19:01.860
But that was my last chance.

19:01.860 --> 19:06.260
Even I didn't have the courage to pull 
the trigger on the eighth round.

19:07.040 --> 19:10.280
I was thinking she was pretty damn gutsy.

19:10.280 --> 19:13.510
But at the same time, it occurred to me...

19:14.330 --> 19:19.380
that she might really know 
where the bullets are!

19:20.020 --> 19:22.780
And when I looked at the gun again...

19:22.780 --> 19:25.290
I realized something incredible!

19:26.140 --> 19:28.450
<i>What are these black smudges?</i>

19:30.350 --> 19:34.310
<i>There are actually two places 
where there's three in a row...</i>

19:34.630 --> 19:37.360
<i>I loaded my bullets consecutively.</i>

19:37.360 --> 19:40.550
<i>So if the other team did the same thing...</i>

19:41.630 --> 19:46.030
<i>Maybe these smudges match 
where the bullets are?</i>

19:46.890 --> 19:49.390
<i>Of course! It's gunpowder!</i>

19:49.760 --> 19:51.230
<i>When the bullets were loaded,</i>

19:51.230 --> 19:55.050
<i>some leaked out onto 
the back of the cylinder!</i>

19:55.680 --> 19:58.210
<i>So the bullets are laid out like this!</i>

19:59.390 --> 20:01.040
<i>I get it now!</i>

20:01.040 --> 20:05.150
<i>She was so confident about firing 
because she saw these smudges!</i>

20:05.560 --> 20:08.860
<i>Which means the first bullet won't 
come until round fourteen!</i>

20:09.310 --> 20:13.310
<b>Current Shot</b>

20:09.790 --> 20:12.860
<i>Hey, I've got six shots to go!</i>

20:13.940 --> 20:15.240
I'm firing.

20:20.110 --> 20:22.870
<i>The Western Army unloads an empty chamber.</i>

20:22.870 --> 20:24.350
<i>They strike a blow back.</i>

20:24.630 --> 20:26.350
<i>I can do this.</i>

20:26.350 --> 20:27.990
<i>There are nine shots left I can take!</i>

20:27.990 --> 20:29.950
<i>I can definitely turn this around!</i>

20:31.850 --> 20:36.100
<b>Round 9</b>

20:31.850 --> 20:36.100
<b>East</b>

20:31.850 --> 20:36.100
<b>West</b>

20:31.850 --> 20:36.100
<b>Pass</b>

20:31.850 --> 20:36.100
<b>Pass</b>

20:31.850 --> 20:36.100
<b>Pass</b>

20:31.850 --> 20:33.690
Then, on the ninth round...

20:34.450 --> 20:35.610
I'll shoot.

20:44.420 --> 20:46.850
So what were the smudges?

20:48.780 --> 20:49.910
This.

20:49.910 --> 20:54.370
Just some eyeliner shavings.

20:54.370 --> 20:55.170
See?

20:56.330 --> 20:57.870
It looks like gunpowder!

20:57.870 --> 21:01.520
If he'd been thinking straight,
 he would've seen right through it.

21:01.520 --> 21:04.340
But he was already out of his mind.

21:04.900 --> 21:06.910
He felt his back against the wall.

21:06.910 --> 21:10.740
And in that state of mind, he saw 
those three smudges in a row...

21:11.090 --> 21:15.960
He convinced himself there 
had to be a causal link.

21:16.610 --> 21:20.350
<i>Your three minutes are up. 
The game will resume.</i>

21:20.350 --> 21:23.950
<i>Spearheads, please return 
to the game room.</i>

21:23.950 --> 21:25.490
At any rate, I'd say...

21:26.210 --> 21:29.780
this Spearhead match is in the bag.

21:30.370 --> 21:38.020
Chip Divide

21:30.370 --> 21:38.020
chip

21:30.370 --> 21:38.020
Eastern Army
 lead

21:31.190 --> 21:34.700
<i>The discharge score is 1-0.</i>

21:34.700 --> 21:38.010
<i>The Eastern Army has a healthy 
lead in chips, as well.</i>

21:38.010 --> 21:40.230
This will be the tenth round.

21:40.230 --> 21:42.670
Fukunaga-san of the East, if you please.

21:43.690 --> 21:44.780
Pass.

21:45.140 --> 21:47.260
Next, Nishida-san.

21:48.380 --> 21:49.520
I'll pass.

21:49.760 --> 21:51.330
<i>Fukunaga-san.</i>

21:51.330 --> 21:52.290
<i>Pass.</i>

21:52.760 --> 21:55.050
Gosh, what a relief.

21:55.050 --> 21:57.980
It looks like we'll win the Spearhead—

22:01.020 --> 22:02.240
What is it?

22:02.870 --> 22:05.780
I just realized something terrible.

22:06.530 --> 22:08.770
There's...

22:09.520 --> 22:12.120
a terrible trap that's been set for us!

23:45.080 --> 23:50.080
Next Time

23:45.080 --> 23:50.080
<b>Trap</b>
